Over the course of development of amusement rides, "flat rides" which generally occupy a small footprint have been designed for all levels of thrill seekers. Most are variations of an oscilating ride concept, either spinning horizontally or vertically, with most vertical rides taking riders to thrilling heights, and the most thrilling doing it while riders are upside down.
|The Time Warp was a Chance
Rides Double Inverter, a new style of flat ride that offered great
thrills to riders as the car went from parallel to the ground and load
platform, to 90 degrees, to a full 180 degrees at the top of its swing.
The ride was thrilling to watch and to ride, and the Double Inverter
model that Great Adventure purchased duplicated that thrill with twin cars
and arms rotating in opposite directions and offering twice the
The ride was located along the lake in an area between the Aqua Stadium and the Great Lake Grandstand, on a plot which was the former home to the S.S. Flags - a prop boat that was added as part of the Lakefront theming. The Time Warp was added to the park for the 1999 season as part of the "War on Lines". The Time Warp was one of the 28 new rides added to Six Flags Great Adventure that season. Time Warp's lakeside location was a first in the park's history, since the lakefront was generally left wooded and unspoiled with only show venues along the waterside tract of land.
|The Time Warp was built on a simple platform with twin entrance and exit ramps and twin operator booths. When the park opened for the 1999 season it, along with many of the other new rides, was not quite ready to open to the public.|
|Over the first few weeks of the season the Time Warp began to test and the finial touches were added to it with the melting clock faces at the center of each arm. The bright pink and yellow color scheme with the gold arms stood out on the lakefront.|
|The Inverter rides
were designed to catch the eye of passersby's at fairs and carnivals as
well as in amusement and theme parks. The ride vehicles were not only
brightly colored for daytime, but also featured an array of lights on
the sides and bottom to draw attention after night fall. The
clockfaces and counterweight caps at the end of the ride were also
illuminated and neon accents down the center column served as moving
pendulums for the clocks.
The two sides of the Time Warp could operate individually or in tandem. Given the ride's close proximity to the Great Lake Grandstand, show spectators were often distracted as the boats inverted at eye-level to the upper bleachers. The whirling motors of the ride also directed their attention away from the show and towards the Time Warp.
|Time Warp, like many of the flat rides that were added to Great Adventure in 1999 sat idle much of the time it was in the park. The park's staffing challenges meant there were rarely enough ride operators for all of the new rides to open. Like many of the "War On Lines" flat rides, Time Warp only lasted a few seasons before it was removed from the park. The Time Warp was gone by the start of the 2002 season when Great Adventure featured the "Summer of Festivals" and the platform that had been home to the ride became the new "Festival Stage" featuring various performers.|
|The Festival Stage lived on for several seasons and was finally removed along with the Aqua Stadium and Great Lake Grandstand in 2015. The former site became the queue area for the Joker. The parts of the Time Warp made their way to the park's "Boneyard" where only a fraction of them remain today.|
|Original Spotlight: September 27, 2007; Updated: March 28, 2022. GAH Reference#: RIDE-1999-006|